# Renewal 2b Eden-quest gap-лог (адаптации/dedup/boundary/unresolved/orphan) ## eden_common.txt - COMMENT [ET_SWEAT] emotion ET_SWEAT; - COMMENT [ET_BEST] emotion ET_BEST; - COMMENT [ET_THINK] emotion ET_THINK; - COMMENT [ET_HNG] emotion ET_HNG; - BOUNDARY [izlude_a] izlude_a,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_a 729 - BOUNDARY [izlude_b] izlude_b,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_b 729 - BOUNDARY [izlude_c] izlude_c,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_c 729 - BOUNDARY [izlude_d] izlude_d,131,148,4 duplicate(eto) Eden Teleport Officer#30::eto_iz_d 729 - BOUNDARY [verus04] verus04,116,243,0 duplicate(eto) Eden Teleport Officer#33 729 - COMMENT [ET_CRY] emotion ET_CRY; - COMMENT [ET_CRY] emotion ET_CRY; - COMMENT [ET_CRY] emotion ET_CRY; - COMMENT [ET_ANGER] emotion ET_ANGER; - COMMENT [ET_HUK] emotion ET_HUK; - COMMENT [ET_OHNO] emotion ET_OHNO; - COMMENT [getnpcid,ET_HNG] emotion ET_HNG, getnpcid(0, "Secretary Lime Evenor"); - COMMENT [ET_KEK] emotion ET_KEK; - UNRESOLVED [getnpcid] Office Assistant Neede ## eden_tutorial.txt - MANUAL [getmercinfo] if (!getmercinfo(1)) { - UNRESOLVED [getmercinfo] Tutorial Instructor ## eden_quests.txt - ADAPT [=->set] para_suv01 = 11; - ADAPT [=->set] para_suv01 = 11; - ADAPT [=->set] para_suv01 = 22; - ADAPT [=->set] para_suv01 = 22; - ADAPT [=->set] para_suv01 = 37; - ADAPT [=->set] para_suv01 = 37; - ADAPT [=->set] para_suv01 = 37; - ADAPT [=->set] para_suv01 = 1; - ADAPT [=->set] para_suv01 = 6; - ADAPT [=->set] para_suv01 = 13; - ADAPT [=->set] para_suv01 = 17; - ADAPT [=->set] para_suv01 = 24; - ADAPT [=->set] para_suv01 = 29; - ADAPT [=->set] para_suv01 = 33; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - COMMENT [npcskill] npcskill "AL_HEAL",11,99,60; - ADAPT [=->set] para_suv01 = 12; - ADAPT [=->set] para_suv02 = 1; - ADAPT [=->set] para_suv01 = 23; - ADAPT [=->set] para_suv02 = 2; - ADAPT [=->set] para_suv02 = 2; - ADAPT [=->set] para_suv01 = 38; - ADAPT [=->set] para_suv02 = 3; - ADAPT [=->set] para_suv02 = 3; - ADAPT [=->set] para_suv02 = 4; - ADAPT [=->set] .@total_arg = getargcount(); - COMMENT [getargcount] .@total_arg = getargcount(); - ADAPT [for/incr->set] for ( .@i = 1; .@i < .@total_arg; .@i += 5 ) { - ADAPT [=->set] .@i = 1; - ADAPT [=->set] .@i = (select(.@menu$) -1) *5 +1; - ADAPT [=->set] para_suv01 = 23; - ADAPT [=->set] para_suv01 = 38; - ADAPT [=->set] para_suv02 = 2; - ADAPT [=->set] para_suv02 = 3; - ADAPT [=->set] para_suv02 = 2; - ADAPT [=->set] para_suv02 = 3; - ADAPT [=->set] para_2nd01 = 1; - ADAPT [=->set] para_2nd01 = 7; - ADAPT [=->set] para_2nd01 = 12; - ADAPT [=->set] para_2nd01 = 6; - ADAPT [=->set] para_2nd02 = 1; - ADAPT [=->set] para_2nd01 = 7; - ADAPT [=->set] para_2nd01 = 11;// Report to Instructor Ur - ADAPT [=->set] para_2nd01 = 16; - ADAPT [=->set] para_2nd01 = 30; - ADAPT [=->set] para_2nd01 = 30; - ADAPT [=->set] para_2nd02 = 1; - ADAPT [=->set] para_2nd01 = 12; - ADAPT [=->set] para_2nd01 = 17; - ADAPT [=->set] para_2nd01 = 22; - ADAPT [=->set] para_2nd01 = 2; - ADAPT [=->set] para_2nd01 = 3; - COMMENT [npcskill] npcskill "AL_HEAL",10,99,60; - ADAPT [=->set] para_2nd01 = 4; - COMMENT [npcskill] npcskill "AL_HEAL",10,99,60; - ADAPT [=->set] para_2nd01 = 5; - COMMENT [npcskill] npcskill "AL_HEAL",10,99,60; - ADAPT [=->set] para_2nd01 = 8; - ADAPT [=->set] para_2nd01 = 9; - COMMENT [npcskill] npcskill "AL_HEAL",10,99,60; - ADAPT [=->set] para_2nd01 = 10; - COMMENT [npcskill] npcskill "AL_HEAL",10,99,60; - ADAPT [=->set] para_2nd01 = 13; - ADAPT [=->set] para_2nd01 = 14; - COMMENT [npcskill] npcskill "AL_HEAL",10,99,60; - ADAPT [=->set] para_2nd01 = 15; - COMMENT [npcskill] npcskill "AL_HEAL",10,99,60; - ADAPT [=->set] para_2nd01 = 18; - ADAPT [=->set] para_2nd01 = 19; - COMMENT [npcskill] npcskill "AL_HEAL",10,99,60; - ADAPT [=->set] para_2nd01 = 20; - ADAPT [=->set] para_2nd01 = 23; - ADAPT [=->set] para_2nd01 = 29; - ADAPT [=->set] para_2nd01 = 24; - ADAPT [=->set] para_2nd01 = 25; - COMMENT [npcskill] npcskill "AL_HEAL",10,99,60; - ADAPT [=->set] para_2nd01 = 26; - ADAPT [=->set] para_2nd01 = 27; - COMMENT [npcskill] npcskill "AL_HEAL",10,99,60; - ADAPT [=->set] .@add = 1; - ADAPT [=->set] para_2nd04 = 1 + .@add; - ADAPT [=->set] .@string$ = "I asked you to get 20 Iron Ore, and 10 Iron."; - ADAPT [=->set] .@item[0] = 7319; - ADAPT [=->set] .@amount[0] = 20; - ADAPT [=->set] .@countitem[0] = countitem(7319); - ADAPT [=->set] .@add = 1; - ADAPT [=->set] .@string$ = "I asked you to get 20 Used Iron Plate."; - ADAPT [=->set] para_2nd04 = 3; - ADAPT [=->set] para_2nd04 = 0; - ADAPT [=->set] para_2nd02 = 2; - SITEFIX [.@i < getargcount] for ( .@i = 1; .@i < getargcount(); .@i += 3 ) { - ADAPT [for/incr->set] for ( .@i = 1; getarg(.@i, "\x7F") != "\x7F"; .@i += 3 ) { - ADAPT [=->set] .@i = (select(.@menu$) -1) *3 +1; - ADAPT [=->set] .@1st = .@bonus[ rand(1,12) ]; - ADAPT [=->set] .@2nd = .@bonus[ rand(1,12) ]; - ADAPT [=->set] para_2nd04 = 4; - ADAPT [=->set] .@wplist_size = getarraysize(.@wplist); - ADAPT [=->set] .@s = select(.@menu$) -1; - ADAPT [=->set] .@string$ = "Ok, you've chosen to raise physical attack."; - ADAPT [=->set] .@card = 4767; - ADAPT [=->set] .@string$ = "Ok, you've chosen to raise magical attack."; - ADAPT [=->set] .@card = 4806; - ADAPT [=->set] .@add = 1; - ADAPT [=->set] para_2nd03 = 1 + .@add; - ADAPT [=->set] para_2nd02 = 3; - ADAPT [=->set] .@type$ = "Brute"; - ADAPT [=->set] .@type$ = "Plant"; - ADAPT [=->set] .@type$ = "Insect"; - ADAPT [=->set] .@type$ = "Fish"; - ADAPT [=->set] .@type$ = "Dragon"; - ADAPT [for/incr->set] for ( .@i = 0; .@i < .@wplist_size; .@i++ ) { - ADAPT [=->set] para_2nd02 = 4; - ADAPT [=->set] para_2nd03 = .@arg[2]; - ADAPT [=->set] para_2nd03 = .@arg[2] + 100; - ADAPT [=->set] .@s = select(.@menu$) -1; - ADAPT [=->set] para_2nd02 = 5; - UNRESOLVED [npcskill] Talking Dog#para03 - UNRESOLVED [npcskill] Timid Cat#para04 - UNRESOLVED [npcskill] Eden Member Karl#para05 - DEDUP [Eden Member Cloud#para06] Eden Member Cloud#para06 - UNRESOLVED [npcskill] Eden Member Hooksha - UNRESOLVED [npcskill] Eden Member Callandiva - UNRESOLVED [getargcount] Administrator Michael - DEDUP [Chef] Chef - UNRESOLVED [npcskill] Dispatched Instructor#02 - UNRESOLVED [npcskill] Instructor Romeo#2nd02 - UNRESOLVED [npcskill] Dispatched Instructor#03 - UNRESOLVED [isbegin_quest,npcskill] Dispatched Instructor#04 - UNRESOLVED [npcskill] Dispatched Instructor#05 - UNRESOLVED [npcskill] Dispatched Instructor#07 - UNRESOLVED [npcskill] Dispatched Instructor#08 ## eden_iro.txt - COMMENT [is_function] if (is_function("VIP_iRO_Acolyte")) - COMMENT [ET_THINK] emotion ET_THINK, playerattached(); - MANUAL [vip_status] if (!vip_status(VIP_STATUS_ACTIVE)) { - MANUAL [vip_status] if (!vip_status(VIP_STATUS_ACTIVE)) { - MANUAL [vip_status] if (!vip_status(VIP_STATUS_ACTIVE)) { - ADAPT [isbegin_quest->0] if (isbegin_quest(62238) > 0) - ADAPT [=->set] .@menu$ = implode( .@menu_list$, ":" ); - COMMENT [implode] .@menu$ = implode( .@menu_list$, ":" ); - ADAPT [=->set] .@item_id = 22819; - COMMENT [consumeitem] consumeitem .@item_id; - ADAPT [=->set] .@item_id = 14645; - MANUAL [vip_status] if (vip_status(VIP_STATUS_ACTIVE) == false) { - ADAPT [=->set] .@date = gettime(DT_YYYYMMDD); - ADAPT [=->set] eden_iro_token_date = .@date; - ADAPT [=->set] .@item_req = 20717;// FaceWorm_Skin - ADAPT [=->set] .@item_name$ = "Giant Faceworm Snake Skin"; - ADAPT [=->set] .@amount_reward = 5; - ADAPT [=->set] .@item_req = 20718;// FaceWorm_Skin_ - ADAPT [=->set] .@item_name$ = "Giant Faceworm Snake Skin [1]"; - ADAPT [=->set] .@amount_reward = 7; - COMMENT [vip_status] if (vip_status(VIP_STATUS_ACTIVE)) - ADAPT [op=->set] Zeny -= 1000000; - COMMENT [sprintf] mes sprintf("Ok, I can give you ^ff0000%s^000000 for ^0066CC%d of your Eden Merit Badge(s)^000000.", - MANUAL [mail] moc_para01,30,187,4 script Mail Annex Station 888,{ - BOUNDARY [auction_03] auction_03,152,16,0 warp #mail_annex_warp 1,1,moc_para01,30,184 - MANUAL [unregistered-map:auction_03] auction_03,152,42,4 script Kafra Employee#annex 117,{ - COMMENT [openmail] openmail; - BOUNDARY [auction_03] auction_03,145,47,2 shop Tool Dealer#annex 83,611:-1,501:-1,502:-1,503:-1,506:-1,504:-1,645:-1,656:-1,657:-1,601:-1,602:-1,1065:-1,911:-1,910:-1,717:-1,1092:-1,1093:-1,713:400 - ADAPT [=->set] .@refine = getequiprefinerycnt(EQI_GARMENT); - ADAPT [=->set] .@string$ = "Fighting Spirit stats will be given randomly by 3~5 (ATK+HIT) range."; - ADAPT [=->set] .@string$ = "Magic spell stats will be given randomly by 4~6 (MATK + Reduce change casting time)."; - ADAPT [=->set] .@string$ = "Archery stats will be given randomly by 1~3 (Range atack rate)."; - ADAPT [=->set] .@string$ = "Critical stats will be given randomly by 1~4 (Critical damage + CRI)."; - ADAPT [=->set] .@string$ = "MHP stats will be given randomly by 1~3 (Increase MHP %)."; - ADAPT [=->set] .@string$ = "SP stats will be given randomly by 25~75."; - ADAPT [=->set] .@string$ = "Atack delay stats will be given randomly by 1~3 (Reduce attack delay %)."; - ADAPT [=->set] .@string$ = "STR stats will be given randomly by 3~5."; - ADAPT [=->set] .@string$ = "AGI stats will be given randomly by 2~4."; - ADAPT [=->set] .@string$ = "VIT stats will be given randomly by 3~5."; - ADAPT [=->set] .@string$ = "INT stats will be given randomly by 3~5."; - ADAPT [=->set] .@string$ = "DEX stats will be given randomly by 3~5."; - ADAPT [=->set] .@string$ = "LUK stats will be given randomly by 3~5."; - ADAPT [=->set] .@card[3] = .@enchants[ rand(3) ]; - ADAPT [=->set] .@slot = 4; - ADAPT [=->set] .@card[2] = .@enchants[ rand(3) ]; - ADAPT [=->set] .@slot = 3; - ADAPT [=->set] .@card[1] = .@enchants[ rand(4) ]; - ADAPT [=->set] .@slot = 2; - COMMENT [delequip] delequip EQI_GARMENT; - ADAPT [=->set] .@refine = getequiprefinerycnt(EQI_GARMENT); - ADAPT [=->set] .@card[0] = getequipcardid(EQI_GARMENT,0); - COMMENT [delequip] delequip EQI_GARMENT; - ADAPT [op=->set] Zeny -= 1000000; - UNRESOLVED [is_function] Aperture#acolytewarp - UNRESOLVED [vip_status] VIP_iRO_Acolyte - UNRESOLVED [vip_status] Primo d'Buffer - UNRESOLVED [vip_status] Clearchus - UNRESOLVED [consumeitem,delequip,implode,mail,openmail,sprintf,vip_status] Merry Badger#xch ## 11-25.txt - ADAPT [for/incr->set] for ( .@i = 11124; .@i < 11134; .@i++ ) - ADAPT [for/incr->set] for( .@i = 11114; .@i < 11124; .@i++ ) { - ADAPT [=->set] .@j = checkquest(.@i,HUNTING); - ADAPT [=->set] .@quest_status = checkquest(getarg(0)+10,PLAYTIME); - SITEFIX [.@i < getargcount] for ( .@i = 2; .@i < getargcount(); .@i++ ) - ADAPT [for/incr->set] for ( .@i = 2; getarg(.@i, "\x7F") != "\x7F"; .@i++ ) - SITEFIX [.@i < getargcount] for ( .@i = 2; .@i < getargcount(); .@i++ ) - ADAPT [for/incr->set] for ( .@i = 2; getarg(.@i, "\x7F") != "\x7F"; .@i++ ) - ADAPT [for/incr->set] for( .@i = 11114; .@i < 11124; .@i++ ) { - ADAPT [=->set] .@j = checkquest(.@i,HUNTING); - ADAPT [=->set] .@quest_id = getarg(0); - ADAPT [=->set] .@item_req = getarg(3,0); - ADAPT [=->set] .@req_amount = getarg(4,0); ## 26-40.txt - ADAPT [=->set] .@string$ = getarg(2); - COMMENT [ET_KIK] emotion ET_KIK; - ADAPT [=->set] .@quest_id = getarg(0); - COMMENT [ET_SMILE] emotion ET_SMILE; ## 56-70.txt - ADAPT [=->set] .@quest_id = getarg(0); - MANUAL [getargcount] if (getargcount() > 5) { - ADAPT [=->set] .@quest_id = getarg(0); - MANUAL [getargcount] if (getargcount() > 3) { - UNRESOLVED [getargcount] Mission [56 - 70] ## 71-85.txt - MANUAL [getargcount] if (getargcount() == 1) { - UNRESOLVED [clear,getargcount] Mission [71 - 85] ## 86-90.txt - ADAPT [=->set] .@cutin$ = getarg(3); ## 91-99.txt - ADAPT [=->set] .@cutin$ = getarg(3); ## eden_100_111.txt - COMMENT [ET_SMILE] emotion ET_SMILE; - ADAPT [=->set] para_100lv01 = 1; - ADAPT [op=->set] para_100lv02 += 1; - COMMENT [getnpcid,ET_HNG] emotion ET_HNG, getnpcid(0, "Rohtert#12"); - ADAPT [=->set] para_100lv01 = 2; - COMMENT [ET_BEST] emotion ET_BEST; - ADAPT [=->set] .@ran = rand(1,3); - ADAPT [=->set] .@ran = rand(1,3); - ADAPT [=->set] .@ran = rand(1,3); - ADAPT [=->set] para_100lv01 = 4; - ADAPT [=->set] para_100lv01 = 5; - COMMENT [ET_SMILE] emotion ET_SMILE; - COMMENT [ET_SHY] emotion ET_SHY; - ADAPT [=->set] para_100lv01 = 6; - COMMENT [ET_SORRY] emotion ET_SORRY; - ADAPT [=->set] .@amount = select( "Exchange kindness ^FF00001^000000 pass", "Exchange kindness ^FF000010^000000 pass" ) == 1 ? 1 : 10; - ADAPT [=->set] .@ran = rand(1,1000); - ADAPT [=->set] .@story = rand(1,3); - ADAPT [=->set] .@exp = 200000; - ADAPT [=->set] .@jexp = 148000; - COMMENT [ET_BIGTHROB] emotion ET_BIGTHROB; - COMMENT [ET_THINK] emotion ET_THINK, playerattached(); - ADAPT [=->set] .@exp = 180000; - ADAPT [=->set] .@jexp = 168000; - ADAPT [=->set] .@exp = 220000; - ADAPT [=->set] .@jexp = 128000; - ADAPT [=->set] .@jexp = 106000; - ADAPT [op=->set] para_100lv02 += 1; - ADAPT [=->set] .@story = rand(1,3); - COMMENT [ET_THROB] emotion ET_THROB; - ADAPT [=->set] .@exp = 550000; - ADAPT [=->set] .@jexp = 340000; - ADAPT [=->set] .@exp = 400000; - ADAPT [=->set] .@jexp = 240000; - ADAPT [=->set] .@exp = 550000; - ADAPT [=->set] .@jexp = 290000; - ADAPT [=->set] .@jexp = 206000; - ADAPT [op=->set] para_100lv02 += 1; - ADAPT [=->set] .@story = rand(1,2); - ADAPT [op=->set] para_100lv02 += 1; - ADAPT [for/incr->set] for ( .@i = 0; .@i < 15; .@i++ ) { - ADAPT [op=->set] para_100lv02 += 1; - ADAPT [isbegin_quest->0] if (isbegin_quest(getarg(0))) - ADAPT [op=->set] para_100lv02 += 1; - ADAPT [=->set] para_100lv01 = 3; - COMMENT [ET_HNG] emotion ET_HNG; - COMMENT [ET_HNG] emotion ET_HNG; - UNRESOLVED [getnpcid] Gelkah#1 ## eden_111_120.txt - COMMENT [ET_THINK] emotion ET_THINK; - COMMENT [ET_THINK] emotion ET_THINK, playerattached(); - COMMENT [ET_THINK] emotion ET_THINK; - COMMENT [ET_OHNO] emotion ET_OHNO; - COMMENT [ET_OK] emotion ET_OK; - ADAPT [=->set] para_110lv01 = 1; - COMMENT [ET_SURPRISE] emotion ET_SURPRISE; - COMMENT [ET_QUESTION] emotion ET_QUESTION; - COMMENT [ET_SLEEPY] emotion ET_SLEEPY; - ADAPT [=->set] para_110lv01 = 2; - COMMENT [ET_SLEEPY] emotion ET_SLEEPY; - ADAPT [=->set] para_110lv01 = 3; - COMMENT [ET_SURPRISE] emotion ET_SURPRISE; - COMMENT [ET_THINK] emotion ET_THINK, playerattached(); - ADAPT [=->set] para_110lv01 = 4; - COMMENT [ET_SCRATCH] emotion ET_SCRATCH; - COMMENT [ET_SPARK] emotion ET_SPARK; - COMMENT [ET_SPARK] emotion ET_SPARK; - COMMENT [ET_BLABLA] emotion ET_BLABLA; - ADAPT [=->set] para_110lv01 = 5; - COMMENT [ET_BEST] emotion ET_BEST; - COMMENT [ET_SPARK] emotion ET_SPARK; - ADAPT [isbegin_quest->0] else if (isbegin_quest(13079) == 1) { - COMMENT [ET_CRY] emotion ET_CRY; - COMMENT [ET_OTL] emotion ET_OTL; - ADAPT [isbegin_quest->0] else if (isbegin_quest(13091) == 1) { - COMMENT [ET_THANKS] emotion ET_THANKS; - COMMENT [ET_BLABLA] emotion ET_BLABLA; - ADAPT [isbegin_quest->0] else if (isbegin_quest(13099) == 1) { - COMMENT [ET_BLABLA] emotion ET_BLABLA; - ADAPT [=->set] para_110lv01 = 6; - COMMENT [ET_BLABLA] emotion ET_BLABLA; - COMMENT [ET_SMILE] emotion ET_SMILE; - COMMENT [ET_SMILE] emotion ET_SMILE; - ADAPT [isbegin_quest->0] if (isbegin_quest(getarg(0))) - ADAPT [=->set] .@total = getargcount(); - COMMENT [getargcount] .@total = getargcount(); - ADAPT [for/incr->set] for ( .@i = 0; .@i < .@total; .@i += 3 ) { - ADAPT [=->set] .@quest_id = getarg(.@i); - ADAPT [=->set] .@quest_id = getarg(0); - ADAPT [isbegin_quest->0] if (isbegin_quest(.@quest_id) > 0) { - ADAPT [=->set] .@count_item2 = countitem(getarg(5)); - ADAPT [isbegin_quest->0] else if (isbegin_quest(.@quest_id+1) > 0) - UNRESOLVED [getargcount] Mingmin#1 ## eden_121_130.txt - ADAPT [=->set] para_120lv01 = 2; - COMMENT [ET_BEST] emotion ET_BEST; - COMMENT [ET_SPARK] emotion ET_SPARK; - ADAPT [isbegin_quest->0] if (isbegin_quest(getarg(0))) - ADAPT [=->set] .@total = getargcount(); - COMMENT [getargcount] .@total = getargcount(); - ADAPT [for/incr->set] for ( .@i = 0; .@i < .@total; .@i += 2 ) { - ADAPT [=->set] .@quest_id = getarg(.@i); - COMMENT [ET_SURPRISE] emotion ET_SURPRISE; - ADAPT [=->set] para_120lv01 = 1; - ADAPT [isbegin_quest->0] else if (isbegin_quest(13111) == 1) { - ADAPT [isbegin_quest->0] else if (isbegin_quest(13107) == 1) - ADAPT [isbegin_quest->0] else if (isbegin_quest(13112) == 1) { - ADAPT [isbegin_quest->0] else if (isbegin_quest(13108) == 1) - ADAPT [isbegin_quest->0] else if (isbegin_quest(13113) == 1) { - ADAPT [isbegin_quest->0] else if (isbegin_quest(13109) == 1) { - ADAPT [isbegin_quest->0] else if (isbegin_quest(13114) == 1) { - ADAPT [isbegin_quest->0] else if (isbegin_quest(13110) == 1) { - ADAPT [for/incr->set] for ( .@i = 13115; .@i <= 13118; .@i++ ) - ADAPT [isbegin_quest->0] if (isbegin_quest(.@i)) erasequest .@i; - ADAPT [isbegin_quest->0] if (isbegin_quest(getarg(0))) - ADAPT [=->set] .@total = getargcount(); - COMMENT [getargcount] .@total = getargcount(); - ADAPT [for/incr->set] for ( .@i = 0; .@i < .@total; .@i += 2 ) { - ADAPT [isbegin_quest->0] if (isbegin_quest(getarg(.@i))) { - ADAPT [=->set] .@total = getargcount(); - COMMENT [getargcount] .@total = getargcount(); - ADAPT [for/incr->set] for ( .@i = 0; .@i < .@total; .@i += 4 ) { - ADAPT [isbegin_quest->0] if (isbegin_quest(getarg(.@i))) { - ADAPT [=->set] .@quest = 13106 + atoi(strnpcinfo(2)); - ADAPT [=->set] .@delay = 13110 + atoi(strnpcinfo(2)); - ADAPT [isbegin_quest->0] if (isbegin_quest(.@quest) == 1) { - ADAPT [isbegin_quest->0] if (isbegin_quest(13107) != 1) - UNRESOLVED [getargcount] Melody-Jack#1 - UNRESOLVED [getargcount] Aigu#1 ## eden_131_140.txt - ADAPT [=->set] para_130lv01 = 1; - COMMENT [ET_BEST] emotion ET_BEST; - COMMENT [ET_KEK] emotion ET_KEK; - ADAPT [isbegin_quest->0] if (isbegin_quest(getarg(0))) - ADAPT [=->set] .@total = getargcount(); - COMMENT [getargcount] .@total = getargcount(); - ADAPT [for/incr->set] for ( .@i = 0; .@i < .@total; .@i += 3 ) { - ADAPT [=->set] .@quest_id = getarg(.@i); - UNRESOLVED [getargcount] Ragi#1