# Renewal town-NPC gap-лог (адаптации/комментирования) Тестировщики: проверьте COMMENT/MANUAL — потерянная функция или ручная правка. Схема — Doc/backport_renewal_warps_npc_design.md §4.3. ## dewata - COMMENT [vip_status] set .@cost, vip_status(VIP_STATUS_ACTIVE)?1000:10000; - COMMENT [getgroupitem] getgroupitem(IG_GiftBox); - COMMENT [ET_FRET] emotion ET_FRET; - COMMENT [ET_FRET] emotion ET_FRET; - COMMENT [ET_FRET] emotion ET_FRET; - COMMENT [ET_FRET] emotion ET_FRET; - COMMENT [ET_CRY] emotion ET_CRY; - COMMENT [ET_OHNO] emotion ET_OHNO; - COMMENT [ET_CRY] emotion ET_CRY; - COMMENT [ET_BEST] emotion ET_BEST; - COMMENT [getnpcid,ET_OK] emotion ET_OK, getnpcid(0, "Restauranteur#dew"); - COMMENT [ET_SCRATCH] emotion ET_SCRATCH; - COMMENT [ET_PROFUSELY_SWEAT] emotion ET_PROFUSELY_SWEAT; - COMMENT [ET_PROFUSELY_SWEAT] emotion ET_PROFUSELY_SWEAT; - COMMENT [ET_PROFUSELY_SWEAT] emotion ET_PROFUSELY_SWEAT; - COMMENT [ET_PROFUSELY_SWEAT] emotion ET_PROFUSELY_SWEAT; - COMMENT [ET_CONFUSE] emotion ET_CONFUSE; - COMMENT [ET_OHNO] emotion ET_OHNO; - COMMENT [ET_OK] emotion ET_OK; - ADAPT [consumeitem->delitem] consumeitem 12043; //Str_Dish03 - ADAPT [consumeitem->delitem] consumeitem 12058; //Agi_Dish03 - ADAPT [consumeitem->delitem] consumeitem 12063; //Dex_Dish03 - ADAPT [consumeitem->delitem] consumeitem 12053; //Vit_Dish03 - ADAPT [consumeitem->delitem] consumeitem 12048; //Int_Dish03 - ADAPT [consumeitem->delitem] consumeitem 12068; //Luk_Dish03 - COMMENT [ET_FRET] emotion ET_FRET; - COMMENT [ET_CHUP] emotion ET_CHUP; - COMMENT [getnpcid,ET_CHUPCHUP] emotion ET_CHUPCHUP, getnpcid(0, "Sweet Married Couple#2"); - COMMENT [ET_SMILE] emotion ET_SMILE; - COMMENT [getnpcid,ET_SMILE] emotion ET_SMILE, getnpcid(0, "Sweet Married Couple#2"); - COMMENT [ET_QUESTION] emotion ET_QUESTION; - COMMENT [ET_QUESTION] emotion ET_QUESTION; - COMMENT [getnpcid,ET_CHUP] emotion ET_CHUP, getnpcid(0, "Sweet Married Couple#1"); - COMMENT [ET_CHUPCHUP] emotion ET_CHUPCHUP; - COMMENT [getnpcid,ET_SMILE] emotion ET_SMILE, getnpcid(0, "Sweet Married Couple#1"); - COMMENT [ET_SMILE] emotion ET_SMILE; - COMMENT [ET_SMILE] emotion ET_SMILE; - COMMENT [ET_QUESTION] emotion ET_QUESTION; - COMMENT [getnpcid,ET_KIK] emotion ET_KIK, getnpcid(0, "Sarr#dew"); - COMMENT [ET_HUK] emotion ET_HUK; - COMMENT [getnpcid,ET_KIK] emotion ET_KIK, getnpcid(0, "Sipo#dew"); - COMMENT [ET_HUK] emotion ET_HUK, playerattached(); - COMMENT [ET_FRET] emotion ET_FRET; - COMMENT [getnpcid,ET_KIK] emotion ET_KIK, getnpcid(0, "Sarr#dew"); - COMMENT [getnpcid,ET_HUK] emotion ET_HUK, getnpcid(0, "Siyak#dew"); - COMMENT [ET_KIK] emotion ET_KIK; - COMMENT [ET_HUK] emotion ET_HUK, playerattached(); - COMMENT [ET_SCRATCH] emotion ET_SCRATCH; - COMMENT [ET_CRY] emotion ET_CRY; - COMMENT [ET_PROFUSELY_SWEAT] emotion ET_PROFUSELY_SWEAT; - COMMENT [ET_CRY] emotion ET_CRY; - COMMENT [ET_CRY] emotion ET_CRY; - COMMENT [ET_PROFUSELY_SWEAT] emotion ET_PROFUSELY_SWEAT; - COMMENT [ET_THINK] emotion ET_THINK, playerattached(); - COMMENT [ET_KEK] emotion ET_KEK; - COMMENT [ET_KEK] emotion ET_KEK; - COMMENT [ET_QUESTION] emotion ET_QUESTION; - COMMENT [ET_PROFUSELY_SWEAT] emotion ET_PROFUSELY_SWEAT; - COMMENT [ET_PROFUSELY_SWEAT] emotion ET_PROFUSELY_SWEAT; - COMMENT [ET_OTL] emotion ET_OTL; - COMMENT [ET_THROB] emotion ET_THROB; - COMMENT [ET_PROFUSELY_SWEAT] emotion ET_PROFUSELY_SWEAT; - COMMENT [ET_THROB] emotion ET_THROB; - COMMENT [ET_CRY] emotion ET_CRY; - COMMENT [ET_HNG] emotion ET_HNG; - COMMENT [ET_CRY] emotion ET_CRY; ## dicastes - COMMENT [ET_THROB] emotion ET_THROB; - COMMENT [ET_QUESTION] emotion ET_QUESTION; - COMMENT [ET_QUESTION] emotion ET_QUESTION; - COMMENT [ET_SWEAT] emotion ET_SWEAT; - COMMENT [ET_SWEAT] emotion ET_SWEAT; - COMMENT [ET_DELIGHT] emotion ET_DELIGHT; - COMMENT [ET_DELIGHT] emotion ET_DELIGHT; - COMMENT [ET_THINK] emotion ET_THINK; - COMMENT [ET_THINK] emotion ET_THINK; - COMMENT [getnpcid,ET_KIK] emotion ET_KIK, getnpcid(0, "Crazy Venknick#fihsing1"); - COMMENT [ET_CRY] emotion ET_CRY, playerattached(); - COMMENT [getnpcid,ET_KIK] emotion ET_KIK, getnpcid(0, "Complaining Galten#fihs"); - COMMENT [ET_THINK] emotion ET_THINK; - COMMENT [ET_THINK] emotion ET_THINK, playerattached(); ## eclage ## malangdo - BOUNDARY [izlude_a] izlude_a,182,218,4 duplicate(Odgnalam) Odgnalam#iz_a 554 - BOUNDARY [izlude_b] izlude_b,182,218,4 duplicate(Odgnalam) Odgnalam#iz_b 554 - BOUNDARY [izlude_c] izlude_c,182,218,4 duplicate(Odgnalam) Odgnalam#iz_c 554 - BOUNDARY [izlude_d] izlude_d,182,218,4 duplicate(Odgnalam) Odgnalam#iz_d 554 - COMMENT [ET_CHUP] emotion ET_CHUP; - COMMENT [ET_DELIGHT] emotion ET_DELIGHT; - COMMENT [getnpcid,ET_DELIGHT] emotion ET_DELIGHT, getnpcid(0, "Minstrel#mal"); - COMMENT [ET_COOL] emotion ET_COOL; - COMMENT [ET_KIK] emotion ET_KIK; - COMMENT [ET_KIK] emotion ET_KIK; - COMMENT [ET_SPARK] emotion ET_SPARK; - COMMENT [ET_COOL] emotion ET_COOL; - COMMENT [ET_KIK] emotion ET_KIK; - COMMENT [ET_KIK] emotion ET_KIK; ## malaya - ADAPT [npc()->npc strnpcinfo(0)] enablenpc(); - ADAPT [npc()->npc strnpcinfo(0)] disablenpc(); - ADAPT [npc()->npc strnpcinfo(0)] enablenpc(); - ADAPT [npc()->npc strnpcinfo(0)] disablenpc(); - COMMENT [is_party_leader] if (is_party_leader() == true) - COMMENT [ET_HUK] emotion ET_HUK; - COMMENT [ET_HUK] emotion ET_HUK; - COMMENT [ET_OHNO] emotion ET_OHNO; - COMMENT [ET_KIK] emotion ET_KIK; - COMMENT [ET_PROFUSELY_SWEAT] emotion ET_PROFUSELY_SWEAT; - COMMENT [ET_STARE_ABOUT] emotion ET_STARE_ABOUT; - COMMENT [ET_HUK] emotion ET_HUK; - COMMENT [ET_SCRATCH] emotion ET_SCRATCH; - ADAPT [=->set] .@mapName$ = getarg(0); - ADAPT [=->set] .@passengers = getarg(1); - SITEFIX [.@i < getargcount] for (.@i = 5; .@i < getargcount(); .@i++) { - ADAPT [for/incr->set] for (.@i = 5; getarg(.@i, "\x7F") != "\x7F"; .@i++) { - ADAPT [for/incr->set] for (.@i = 0; .@i < getarraysize(.@msgJeepneyInfo$); .@i++) { ## mora - COMMENT [ET_COOL] emotion ET_COOL; - COMMENT [ET_PROFUSELY_SWEAT] emotion ET_PROFUSELY_SWEAT, playerattached(); - COMMENT [ET_PROFUSELY_SWEAT] emotion ET_PROFUSELY_SWEAT, playerattached(); - COMMENT [ET_CRY] emotion ET_CRY; - COMMENT [ET_HUK] emotion ET_HUK; - COMMENT [ET_OK] emotion ET_OK; - COMMENT [ET_HNG] emotion ET_HNG; - COMMENT [ET_SORRY] emotion ET_SORRY; - COMMENT [ET_CRY] emotion ET_CRY; - COMMENT [ET_SHY] emotion ET_SHY; - COMMENT [ET_HUNGRY] emotion ET_HUNGRY; - COMMENT [getnpcid,ET_ANGER] emotion ET_ANGER, getnpcid(0, "Traveler#ep14_1_1"); - COMMENT [getnpcid,ET_FRET] emotion ET_FRET, getnpcid(0, "Traveler#ep14_1_2"); - COMMENT [getnpcid,ET_PROFUSELY_SWEAT] emotion ET_PROFUSELY_SWEAT, getnpcid(0, "Traveler#ep14_1_3"); - COMMENT [getnpcid,ET_AHA] emotion ET_AHA, getnpcid(0, "Traveler#ep14_1_1"); - COMMENT [ET_QUESTION] emotion ET_QUESTION, playerattached(); - COMMENT [getnpcid,ET_ANGER] emotion ET_ANGER, getnpcid(0, "Traveler#ep14_1_1"); - COMMENT [getnpcid,ET_FRET] emotion ET_FRET, getnpcid(0, "Traveler#ep14_1_2"); - COMMENT [getnpcid,ET_ANGER] emotion ET_ANGER, getnpcid(0, "Traveler#ep14_1_1"); - COMMENT [getnpcid,ET_KIK] emotion ET_KIK, getnpcid(0, "Traveler#ep14_1_1"); - COMMENT [getnpcid,ET_FRET] emotion ET_FRET, getnpcid(0, "Traveler#ep14_1_2"); - COMMENT [getnpcid,ET_OK] emotion ET_OK, getnpcid(0, "Traveler#ep14_1_2"); - COMMENT [getnpcid,ET_ANGER] emotion ET_ANGER, getnpcid(0, "Traveler#ep14_1_1"); - COMMENT [getnpcid,ET_FRET] emotion ET_FRET, getnpcid(0, "Traveler#ep14_1_3"); - COMMENT [ET_STARE_ABOUT] emotion ET_STARE_ABOUT, playerattached(); - SITEFIX [switch] switch(atoi(charat(strnpcinfo(2),9))) {